Bloom GardenDocsPlay

Risks

Honest list. These are the things that could go wrong, and what the design does about each one.

The token price can fall#

  • Seeds, upgrades and fees burn $BLOOM, and nothing mints more.
  • Common harvests return less than their seed, so farming alone does not print value.
  • Land is priced in USDC, so the game earns money that does not depend on $BLOOM.
  • Prizes are capped at what the pool holds. There is no bailout mint.
  • Part of the treasury is held in USDC.

Bots#

  • Holding $BLOOM to play puts real money at risk for every bot.
  • Watering will include a tiny mini-game that bots find annoying.
  • Harvests are rate limited.
  • Leaderboards check wallet age and history.
  • Harvest value drops 5% per back-to-back harvest without a 4 hour gap.

Too many rare mutations#

  • Mutation rates live on the server and can be tuned.
  • If a tier is minted too often in a week, its odds drop 10% the next week.
  • Seasonal effects expire, though the NFTs stay collectible.
  • Hybrid breeding may consume the Epic parents from your garden.

Rules and regulators#

  • No promises of returns. This is a game.
  • $BLOOM has real uses: entry, seeds and upgrades.
  • No team allocation.
  • Skill matters: sprinkler placement, pet choice and timing.
  • Legal review before launch, and geo-blocking where the game is not allowed.

Smart contract bugs#

  • $BLOOM launched on pump.fun with mint authority revoked.
  • Crop NFTs use Metaplex Bubblegum, an audited standard.
  • Game logic stays off-chain. The chain only moves tokens and mints NFTs.
  • A third-party audit before any treasury contract goes to mainnet.

Server trouble during weather#

  • Weather is announced 30 minutes ahead, so people do not all rush in at once.
  • If the server goes down during an event, the event timer pauses.
  • Affected players get a Weather Token for a personal 30 minute weather window.
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