Money flow
Every coin in Bloom Garden ends up in one of four places: burned, in the treasury, in the reward pool, or in another player's pocket.
The map#
Buy seeds ........ 50% -> burned
50% -> treasury
Sprinkler / pet .. 100% -> burned
Marketplace sale .. 97% -> seller
1% -> burned
1% -> reward pool
1% -> treasury
Land plot (USDC) . 100% -> treasury
Reward pool ...... weekly -> leaderboard winners
Treasury ......... dev, servers, marketing, pool top-upsEvery flow#
| Source | Paid in | Burned | Treasury | Reward pool | Player |
|---|---|---|---|---|---|
| Seeds | $BLOOM | 50% | 50% | 0% | 0% |
| Sprinklers | $BLOOM | 100% | 0% | 0% | 0% |
| Pets | $BLOOM | 100% | 0% | 0% | 0% |
| Marketplace sale | $BLOOM | 1% | 1% | 1% | 97% to seller |
| Land plots | USDC | 0% | 100% | 0% | 0% |
A marketplace sale, split#
- Seller: 9,700 $BLOOM
- Burned: 100 $BLOOM
- Reward pool: 100 $BLOOM
- Treasury: 100 $BLOOM
A Gold Pumpkin sells for 10,000 $BLOOM
- The seller gets 9,700 $BLOOM.
- 100 $BLOOM is burned.
- 100 $BLOOM goes to this week's reward pool.
- 100 $BLOOM goes to the treasury.
Why land costs USDC#
- Land is a one-off purchase that funds the game in a stable coin.
- Big holders cannot dump $BLOOM to buy land.
- It adds a hard cost for bot farms that want lots of big gardens.